Petro Reshavskyi

Bis 2022, Houdini FX Artist / Lighting Artist, Terminal FX

Henstedt-Ulzburg, Deutschland

Über mich

As someone who has always been drawn to the enchantment of cinema and interactive entertainment, I'm highly motivated to work and create in these fields. For the past 18 years, I've worked with 3D graphics, and for the past four years, I've focused on honing my skills as a Houdini FX/Light Artist. I strive to deliver exceptional results on all my projects and stay abreast of industry developments and innovations. I stay up-to-date with the latest 3D visualization and Visual effects technologies, always seeking to expand my knowledge and take on new challenges. I have software skills in Houdini with 4 experience in FX animation, lighting, shading, particle & fluid simulation, destruction FX, and VEX. Familiar with Arnold, Redshift, Octane, V-Ray, Mantra, and Karma. Also skilled in 3ds Max, Marvelous Designer, Gaea, ZBrush, Substance Painter, Blackmagic Fusion, and Photoshop.

Fähigkeiten und Kenntnisse

Houdini
Nuke
Autodesk 3ds Max
Marvelous Designer
Substance Painter
Blackmagic Fusion
Adobe Photoshop
Gaea
ZBrush
SideFX Houdini
Arnold
Autodesk Arnold
Arnold render
Redshift
Redshift 3D
Maxon Redshift 3d
Octane
Octane render
V-Ray
Mantra
Karma
CAD
Particle
Particle Physics
Particle simulation
VEX
PyroFX
Pyro simulation
Pyro
Fluid
Fluid simulation
Destruction
DestructionFX
FX
FX
VFX
RBD
3D
visual effects
visual effects
3D Animation
animation
Simulation
Modeling
smoke
fog
fire
explosion
Ocean
Infinity Ocean
water
water simulation
Terrain
Terrain generation
Cloth
Cloth simulation
Grain
Grain simulation
Lighting
Visualization
processing
cinema
interactive entertainment
3D graphics
shading scenes
movie
TV
AR
Augmented reality
VR
Virtual reality
landscapes
interiors
exteriors
3D printing
CAD models
Architecture
Unreal Engine
Art Design
Landscape gardening
3D Studio Max
3ds Max
3d Max
Linux
Art
Video
Advertising
Illustration
Graphic Design
Motion Design
CGI
Post Production
3D Design
Film production
Digital Arts
ShotGun
Autodesk Shotgun
ShotGrid
Autodesk ShotGrid

Werdegang

Berufserfahrung von Petro Reshavskyi

  • 1 Jahr und 3 Monate, Sep. 2021 - Nov. 2022

    Houdini FX Artist / Lighting Artist

    Terminal FX

    - Developed and created visual effects for various movie and TV series scenes, including smoke and particle effects - Shaded and lit scenes and objects using Houdini, Arnold, Mantra, Nuke, and Autodesk ShotGrid (Linux) - Optimized the pipeline for faster execution of similar tasks

  • 4 Monate, Juni 2021 - Sep. 2021

    Houdini FX Artist / Lighting Artist

    Snow Dog FX

    - Developed and created visual effects for various movie scenes, including smoke, destruction, and water effects - Shaded and lit scenes and objects in close cooperation with composing artists and supervisor - Used Houdini, Redshift, and Nuke

  • 10 Jahre und 2 Monate, Mai 2011 - Juni 2021

    Visualization 3D Artist/Generalist

    Self-employed

    - Completed production cycle and developed 3D visualizations and videos using Autodesk 3ds Max, Houdini, Octane, Redshift, V-Ray, Marvelous Designer, ZBrush, Substance Painter, and Photoshop - Created animation effects for news and TV shows, AR/VR in Houdini for Unreal Engine, and scripts and shading for animations in Unreal Engine - Сreated subject visualization based on CAD models

  • 2 Jahre und 2 Monate, Apr. 2009 - Mai 2011

    Visualization 3D Artist

    Landscape company "Vilets”

    - Visualized and designed presentations of landscapes, gardens, and other areas and created graphical video presentations - Used Autodesk 3ds Max, V-Ray, Photoshop, and Blackmagic Fusion

  • 1 Jahr und 8 Monate, Sep. 2007 - Apr. 2009

    Co-Founder

    Business Design

    - Engaged in the visual presentation of interiors, exteriors, adjacent areas, parks, and gardens, and modeling for 3D printing - Created models of buildings and surroundings and discussed tasks with customers - Used Autodesk 3ds Max, V-Ray, Photoshop, and Blackmagic Fusion

  • 1 Jahr und 3 Monate, Juli 2006 - Sep. 2007

    Visualization 3D Artist

    Inteco-Holding

    - Developed a graphic style and visualized warehouses from prefabricated sandwich panels - Created models of buildings and surroundings - Used Autodesk 3ds Max, V-Ray, and Photoshop.

Sprachen

  • Ukrainian

    Muttersprache

  • Englisch

    Gut

  • Russisch

    Muttersprache

Interessen

Movies
Cycling
Video Games
Fishing
FX
Visual Effects

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