Petro Reshavskyi
Bis 2022, Houdini FX Artist / Lighting Artist, Terminal FX
Henstedt-Ulzburg, Deutschland
Über mich
As someone who has always been drawn to the enchantment of cinema and interactive entertainment, I'm highly motivated to work and create in these fields. For the past 18 years, I've worked with 3D graphics, and for the past four years, I've focused on honing my skills as a Houdini FX/Light Artist. I strive to deliver exceptional results on all my projects and stay abreast of industry developments and innovations. I stay up-to-date with the latest 3D visualization and Visual effects technologies, always seeking to expand my knowledge and take on new challenges. I have software skills in Houdini with 4 experience in FX animation, lighting, shading, particle & fluid simulation, destruction FX, and VEX. Familiar with Arnold, Redshift, Octane, V-Ray, Mantra, and Karma. Also skilled in 3ds Max, Marvelous Designer, Gaea, ZBrush, Substance Painter, Blackmagic Fusion, and Photoshop.
Werdegang
Berufserfahrung von Petro Reshavskyi
1 Jahr und 3 Monate, Sep. 2021 - Nov. 2022
Houdini FX Artist / Lighting Artist
Terminal FX
- Developed and created visual effects for various movie and TV series scenes, including smoke and particle effects - Shaded and lit scenes and objects using Houdini, Arnold, Mantra, Nuke, and Autodesk ShotGrid (Linux) - Optimized the pipeline for faster execution of similar tasks
4 Monate, Juni 2021 - Sep. 2021
Houdini FX Artist / Lighting Artist
Snow Dog FX
- Developed and created visual effects for various movie scenes, including smoke, destruction, and water effects - Shaded and lit scenes and objects in close cooperation with composing artists and supervisor - Used Houdini, Redshift, and Nuke
10 Jahre und 2 Monate, Mai 2011 - Juni 2021
Visualization 3D Artist/Generalist
Self-employed
- Completed production cycle and developed 3D visualizations and videos using Autodesk 3ds Max, Houdini, Octane, Redshift, V-Ray, Marvelous Designer, ZBrush, Substance Painter, and Photoshop - Created animation effects for news and TV shows, AR/VR in Houdini for Unreal Engine, and scripts and shading for animations in Unreal Engine - Сreated subject visualization based on CAD models
2 Jahre und 2 Monate, Apr. 2009 - Mai 2011
Visualization 3D Artist
Landscape company "Vilets”
- Visualized and designed presentations of landscapes, gardens, and other areas and created graphical video presentations - Used Autodesk 3ds Max, V-Ray, Photoshop, and Blackmagic Fusion
1 Jahr und 8 Monate, Sep. 2007 - Apr. 2009
Co-Founder
Business Design
- Engaged in the visual presentation of interiors, exteriors, adjacent areas, parks, and gardens, and modeling for 3D printing - Created models of buildings and surroundings and discussed tasks with customers - Used Autodesk 3ds Max, V-Ray, Photoshop, and Blackmagic Fusion
1 Jahr und 3 Monate, Juli 2006 - Sep. 2007
Visualization 3D Artist
Inteco-Holding
- Developed a graphic style and visualized warehouses from prefabricated sandwich panels - Created models of buildings and surroundings - Used Autodesk 3ds Max, V-Ray, and Photoshop.
Sprachen
Ukrainian
Muttersprache
Englisch
Gut
Russisch
Muttersprache