Alessandro Piroddi
Bis 2016, Game Designer, Bad Monkee GmbH
Hamburg, Deutschland
Werdegang
Berufserfahrung von Alessandro Piroddi
Bis heute 11 Jahre, seit Juni 2013
Game Designer
UnPlayableGames
I design and self publish tabletop roleplaying games.
I was tasked with the design of new features for existing games, the redesign and improvement of existing features, and the design of whole new games. I was also consulted about the game design of side projects.
I was tasked with coordinating the test activities between the Bad Monkee developer team and the Aeria Games test team. I also set up and performed test cycles for me and the other testers involved in our various projects.
Customer Satisfaction handling and problem solving.
Sprachen
Englisch
Fließend
Spanisch
Gut
Deutsch
Grundlagen
Italienisch
Muttersprache