Anh Minh Nguyen
Angestellt, Lehrender in der Fortbildung im Bereich Cybercrime, LAFP NRW
Düsseldorf, Deutschland
Werdegang
Berufserfahrung von Anh Minh Nguyen
Bis heute 4 Jahre und 7 Monate, seit Nov. 2019
Lehrender in der Fortbildung im Bereich Cybercrime
LAFP NRW
Bis heute 4 Jahre und 7 Monate, seit Nov. 2019
Lehrender in der Fortbildung im Bereich Cybercrime
LAFP NRW
Konzeption und Durchführung von Fortbildungen im Bereich digitale Forensik (Grundlagen, Windows, mobile Endgeräte, Programmierung) für die Polizei NRW
2 Jahre und 3 Monate, Okt. 2017 - Dez. 2019
Programmierer, Technical Artist, Animator, Game Designer
Immersive Pixels UG
Currently I am working on Idle Knight Legends, a mobile idle game for Android and iOS. As programmer I am mainly responsible for implementing gameplay features and the UI, using C# and Unity UI. As technical artist and animator I develop tools for the 3D-pipeline, set up rigs and animate humanoid characters (Maya, Mel/Python). Finally, I contribute to the game design in collaboration with other team members and work as community manager.
1 Jahr und 9 Monate, Apr. 2016 - Dez. 2017
Programmierer, Technical Artist
encurio GmbH
I spent my time at encurio GmbH as gameplay programmer and technical artist working on the multiplayer survival game Valnir Rok. I was involved since the conception of the game until shortly after early access launch. My main tasks as programmer were the development and implementation of - gameplay systems - the netcode - the character customization system - the character and animation controller As technical artist, I was responsible for rigging and skinning as well as tools development.
2 Jahre und 2 Monate, März 2014 - Apr. 2016
Programmierer, Technical Artist
encurio GmbH
I spent my time at encurio GmbH as gameplay programmer and technical artist working on the multiplayer survival game Valnir Rok. I was involved since the conception of the game until shortly after early access launch. My main tasks as programmer were the development and implementation of - gameplay systems - the netcode - the character customization system - the character and animation controller As technical artist, I was responsible for rigging and skinning as well as tools development.
6 Monate, Okt. 2013 - März 2014
Spieleprogrammierer
Silent Future
As intern at SilfentFuture I worked on several different projects. One of them was ZombieGotchi, which was developed by one artist and myself. The game is a Tamagotchi style game and is currently on Steam’s Greenlight program.
Ausbildung von Anh Minh Nguyen
5 Jahre, Sep. 2011 - Aug. 2016
Medieninformatik
Hochschule Düsseldorf
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
Vietnamesisch
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