Anh Minh Nguyen

Angestellt, Lehrender in der Fortbildung im Bereich Cybercrime, LAFP NRW

Düsseldorf, Deutschland

Fähigkeiten und Kenntnisse

Unity3D
Spieleprogrammierung
Unreal Engine 4
C#
Java
subversion
Perforce
Autodesk Maya
Adobe Photoshop
Rigging
Technical Artist
Softwareentwicklung

Werdegang

Berufserfahrung von Anh Minh Nguyen

  • Bis heute 4 Jahre und 7 Monate, seit Nov. 2019

    Lehrender in der Fortbildung im Bereich Cybercrime

    LAFP NRW

  • Bis heute 4 Jahre und 7 Monate, seit Nov. 2019

    Lehrender in der Fortbildung im Bereich Cybercrime

    LAFP NRW

    Konzeption und Durchführung von Fortbildungen im Bereich digitale Forensik (Grundlagen, Windows, mobile Endgeräte, Programmierung) für die Polizei NRW

  • 2 Jahre und 3 Monate, Okt. 2017 - Dez. 2019

    Programmierer, Technical Artist, Animator, Game Designer

    Immersive Pixels UG

    Currently I am working on Idle Knight Legends, a mobile idle game for Android and iOS. As programmer I am mainly responsible for implementing gameplay features and the UI, using C# and Unity UI. As technical artist and animator I develop tools for the 3D-pipeline, set up rigs and animate humanoid characters (Maya, Mel/Python). Finally, I contribute to the game design in collaboration with other team members and work as community manager.

  • 1 Jahr und 9 Monate, Apr. 2016 - Dez. 2017

    Programmierer, Technical Artist

    encurio GmbH

    I spent my time at encurio GmbH as gameplay programmer and technical artist working on the multiplayer survival game Valnir Rok. I was involved since the conception of the game until shortly after early access launch. My main tasks as programmer were the development and implementation of - gameplay systems - the netcode - the character customization system - the character and animation controller As technical artist, I was responsible for rigging and skinning as well as tools development.

  • 2 Jahre und 2 Monate, März 2014 - Apr. 2016

    Programmierer, Technical Artist

    encurio GmbH

    I spent my time at encurio GmbH as gameplay programmer and technical artist working on the multiplayer survival game Valnir Rok. I was involved since the conception of the game until shortly after early access launch. My main tasks as programmer were the development and implementation of - gameplay systems - the netcode - the character customization system - the character and animation controller As technical artist, I was responsible for rigging and skinning as well as tools development.

  • 6 Monate, Okt. 2013 - März 2014

    Spieleprogrammierer

    Silent Future

    As intern at SilfentFuture I worked on several different projects. One of them was ZombieGotchi, which was developed by one artist and myself. The game is a Tamagotchi style game and is currently on Steam’s Greenlight program.

Ausbildung von Anh Minh Nguyen

  • 5 Jahre, Sep. 2011 - Aug. 2016

    Medieninformatik

    Hochschule Düsseldorf

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

  • Vietnamesisch

    -

Interessen

3D Animation
Illustration
Gaming
Spieleentwicklung
Spieleprogrammierung
Animationsfilm
Film
Fitness
Kampfsport

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