Christopher Schmitz

Angestellt, Executive Producer, IO Interactive

Düsseldorf, Deutschland

Fähigkeiten und Kenntnisse

Game Producing
Project Management
Development Director
Executive Producer
Strategic Planning and implementation

Werdegang

Berufserfahrung von Christopher Schmitz

  • Bis heute 8 Jahre und 1 Monat, seit Juni 2016

    Executive Producer

    IO Interactive

  • 1 Jahr und 5 Monate, Jan. 2015 - Mai 2016

    Director of Production

    Quantic Dream S.A.

    As Director of Production I am in charge of overseeing the game development studio of Quantic Dream, as well as of the creation of all products QD is developing.

  • 7 Jahre und 5 Monate, Aug. 2007 - Dez. 2014

    Director of Product Development

    Ubisoft Blue Byte

    As Director of Product Development I oversee the development unit of Blue Byte with more than 280 team mates and more than 10 projects developing games for all relevant platforms like PC, Web, Console (Next and current gen), Tablets and Smartphones.

  • 2 Jahre und 3 Monate, Mai 2005 - Juli 2007

    Executive Producer

    CDV Software Entertainment AG / 10TACLE Studios AG

    Executive Producer in charge of production of large parts of the product portfolio of 10TACLE Studios and CDV at that time.

  • 1 Jahr und 4 Monate, März 2004 - Juni 2005

    Development Director

    Wings Simulations GmbH

    As Development Director I was in charge of the development of 2 internal development projects being conducted at that time.

  • 2 Jahre und 10 Monate, Mai 2001 - Feb. 2004

    Executive Producer

    TDK Recording Media Europe S.A. (Mediactive)

    Starting as a Producer at TDK I was appointed one of TDKs development projects as well as several localization projects. End of 2002 I was promoted to Executive Producer. I was in charge of product development for the European based projects and product localizations for the US games being published in Europe.

  • 4 Jahre und 10 Monate, Juli 1996 - Apr. 2001

    Programmer, Producer

    Software 2000

    At S2000 I was a programmer most of the time mainly for PC games and later on Nintendo console. In the last 15 month working on the console projects I was also assigned the production role organizing the project team in all aspects.

  • 4 Jahre und 5 Monate, Feb. 1992 - Juni 1996

    Project Manager

    Softgold Computerspiele GmbH

    As a project manager I was in charge of conducting a large amount of localization projects of mainly US games being published in Germany. The last 2 years I was moving into programming taking part in a PC game project.

Ausbildung von Christopher Schmitz

  • Business Administration

    Liverpool John Moores University

Sprachen

  • Deutsch

    -

  • Englisch

    -

Interessen

Business management and administration
Project management methods
Media production

21 Mio. XING Mitglieder, von A bis Z