Constant Napoli
Bis 2014, Game Director, Bigpoint GmbH
Hamburg, Deutschland
Werdegang
Berufserfahrung von Constant Napoli
Bis heute 10 Jahre und 5 Monate, seit Jan. 2014
Game Design and Game Production Consultant
Self-Employed Freelancer
Kylotonn Games - Tourist Trophy: - Producer from Alpha to Release for Tourtist Trophy - Isle Of Man, a motorbike simulation for PS4, X1 and Steam. E3 2017. Interstelarts - Fire Rage: - Creative Direction for a AAA mobile F2P Strategic Builder. - Demographics design, core gameplay & monetization loops. Game Connection America 2016. Virtuos France: - Creative design methodologies, demographics design and F2P monetization best practices for undisclosed mobile game projects based on blockbuster IPs.
2 Jahre und 1 Monat, Jan. 2012 - Jan. 2014
Game Director
Bigpoint GmbH
Creative Producer for Seafight (http://www.seafight.com) - Team size: 29 - Provided overall product strategy, full responsibility for monetization and metrics, definition of KPI-related targets, road-map definition - Specific focus on game design, positioning, feature-set, game entry, player experience and overall polish.
4 Monate, Juli 2004 - Okt. 2004
Associate Producer
Vivendi Games / Coktel Studio
Associate Producer for Kooka Bonga (3D action game for PC)
1 Jahr und 10 Monate, Apr. 2001 - Jan. 2003
Lead Game Designer
Reality-Game
Game Design and product management for “Y-SoccerSim”, a browser-based football management game - Community management for an international gaming community.
1 Jahr und 10 Monate, Juli 1999 - Apr. 2001
Web Developer
Duke-Interactive
Web developer for PACO-RABANNE, GIVENCHY, ROLEX, L’EQUIPE, LA CNP and LILLET web sites - Provided quality control for the development team (8 web developers).
Ausbildung von Constant Napoli
1 Jahr und 11 Monate, Sep. 2003 - Juli 2005
Game Design and Game Production
Supinfogame
11 Monate, Sep. 1998 - Juli 1999
Litterature / Languages
Baccalauréat - A Level Equivalent
Sprachen
Deutsch
Grundlagen
Englisch
Fließend
Französisch
Muttersprache
Italienisch
Gut