Daniel Braga

Angestellt, Game Designer, Wooga GmbH

Recife, Brasilien

Fähigkeiten und Kenntnisse

Level Design
Game Design
Monetization
Retention
Documentation
Casual Games
Game Development
Social Games
Advergames
Gamification
UX Design
Design Methodologies
Game Based Learning
Persona
Design Thinking
Board Games
User Experience
Mobile Games
Storyboard
Storytelling
System Design
Game
Scrum
Agile

Werdegang

Berufserfahrung von Daniel Braga

  • Bis heute 8 Jahre und 1 Monat, seit Mai 2016

    Game Designer

    Wooga GmbH
  • 4 Monate, Jan. 2016 - Apr. 2016

    Lead Game Designer

    Kokku Games

    Responsibilities: Mobile and Casual Games development, Concept, Documentation, Core Loop Design, Game Balance and Level Design. Work mostly with Unreal Engine. Achievements: Deployed and applied a Design Methodology into Kokku's games development.

  • 3 Jahre, März 2013 - Feb. 2016

    Game Designer

    Manifesto Game Studio

    Mobile and Casual Games development, Concept, Documentation, Core Loop Design, Game Balance and Level Design. Games for Toys, Games for Kids and Games for Brands.

  • 4 Monate, Feb. 2014 - Mai 2014

    Lead UX Designer

    Doctor Fun: Health 2.0

    Game Plataform development, Game Concept, Design Processes, Documentation, Core Loop Design, Game Design, Monetization.

  • 2 Jahre und 10 Monate, Juli 2010 - Apr. 2013

    Lead Game Designer

    Guave Games

    Game concepting, Storyboarding, creation of Game Mechanics and marketing Strategy

  • 3 Jahre und 2 Monate, März 2010 - Apr. 2013

    Game Designer

    Jynx Playware

    Game Concepts, Documentation, Game Balance and Level Design for Advertising, Education and Game Based Training

Ausbildung von Daniel Braga

  • 4 Jahre und 9 Monate, Jan. 2009 - Sep. 2013

    Design

    Universidade Federal de Pernambuco

    Game Design, UX Design, User Oriented Design, Design Methodology, Design for Kids, Persona, Design Thinking

  • 2 Jahre und 8 Monate, Feb. 2008 - Sep. 2010

    Game Production

    School of Arts Games and Animation

    Adobe CS pack, Games Production, Maya, Website Development, Game Prototyping, Game Business

  • 4 Jahre und 7 Monate, Jan. 2006 - Juli 2010

    Biology

    Universidade Federal Rural de Pernambuco

    Reptilia Studies, Botanics and Economical Botanics

Sprachen

  • Portugiesisch

    Muttersprache

  • Englisch

    Fließend

  • Japanisch

    Grundlagen

  • Spanisch

    Gut

  • Deutsch

    Grundlagen

Interessen

Video Games
Video Game Collecting
RPG
TV
Card Games
Drawing
Creative Writing
Teaching

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