Leonardo Spano
Angestellt, Senior Software Engineer, assyst GmbH
München, Deutschland
Werdegang
Berufserfahrung von Leonardo Spano
3D Cloth Simulation and Rendering
11 Monate, Okt. 2020 - Aug. 2021
Software Architect
CARIAD - a Volkswagen Group Company
Car Infotainment
Unreal and Nvidia PhysX for sensor simulation in Autonomous Driving
3 Jahre, Juli 2016 - Juni 2019
Principal Engineeer
Autodesk
VRED development - Global illumination - Path Tracing - Shaders
6 Jahre, Okt. 2007 - Sep. 2013
Senior Software Engineer
Deltatre
Design and development of: OpenGL engine for TV Graphics; Software for real-time Athletics performance evaluation.
1 Jahr und 1 Monat, Sep. 2006 - Sep. 2007
Senior Software Engineer
DisplayLink
Software for displays connected via USB or WiFi. Intel Vtune profiling, SSE coding.
6 Monate, März 2006 - Aug. 2006
Software Engineer
Climax Racing Games
Lighting technology, Porting in-house tools to new platforms and compilers.
2 Jahre und 1 Monat, Feb. 2004 - Feb. 2006
Senior Engineer
Rare
Development of SDK for XBOX 360 launch games. Lighting technology. Cache-friendly optimization of view culling. Lighting technology. Agile development methodology.
3 Jahre und 1 Monat, Jan. 2001 - Jan. 2004
Sofware engineer and Researcher
CRS4
Research and implementation in Global Illumination (Paper published at Eurographics and SIMAI). Processing and rendering of very large meshes. Linux, Windows, GCC, Intel compiler.
9 Monate, Mai 2000 - Jan. 2001
Senior Engineer
Pixelfusion
Custom assembly for OpenGL implementation on a new GPU: I was writing shaders before CG and HLSL were on the market hey.
Ausbildung von Leonardo Spano
1991 - 1996
Computer science
Università degli Studi di Torino
Computer graphics, Parallel programming
Sprachen
Englisch
Fließend
Italienisch
Muttersprache
Russisch
Muttersprache
Deutsch
Grundlagen
Französisch
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