Leonardo Spano

Angestellt, Senior Software Engineer, assyst GmbH

München, Deutschland

Fähigkeiten und Kenntnisse

Rendering (computer graphics)
C++
CUDA
Augmented Reality
3d
Ray Tracing
OpenGL
Mathematics
Mathematik
C#
Multithreading
GLSL
Profiling
Streaming SIMD Extensions 4
Software Architecture
Photography
Computer Vision
Digital Image Processing
Linux
iOS Development
Virtual Reality
Agile Development
Photogrammetry
Software Development
Simulation
Autonomous Driving
OpenCL
gpu

Werdegang

Berufserfahrung von Leonardo Spano

  • Bis heute 2 Jahre und 9 Monate, seit Sep. 2021

    Senior Software Engineer

    assyst GmbH

    3D Cloth Simulation and Rendering

  • 11 Monate, Okt. 2020 - Aug. 2021

    Software Architect

    CARIAD - a Volkswagen Group Company

    Car Infotainment

  • 1 Jahr und 1 Monat, Juli 2019 - Juli 2020

    Software Engineer

    Autonomous Intelligent Driving GmbH

    Unreal and Nvidia PhysX for sensor simulation in Autonomous Driving

  • 3 Jahre, Juli 2016 - Juni 2019

    Principal Engineeer

    Autodesk

    VRED development - Global illumination - Path Tracing - Shaders

  • 2 Jahre und 9 Monate, Okt. 2013 - Juni 2016

    Senior software engineer

    Dassault Systèmes 3DEXCITE
  • 6 Jahre, Okt. 2007 - Sep. 2013

    Senior Software Engineer

    Deltatre

    Design and development of: OpenGL engine for TV Graphics; Software for real-time Athletics performance evaluation.

  • 1 Jahr und 1 Monat, Sep. 2006 - Sep. 2007

    Senior Software Engineer

    DisplayLink

    Software for displays connected via USB or WiFi. Intel Vtune profiling, SSE coding.

  • 6 Monate, März 2006 - Aug. 2006

    Software Engineer

    Climax Racing Games

    Lighting technology, Porting in-house tools to new platforms and compilers.

  • 2 Jahre und 1 Monat, Feb. 2004 - Feb. 2006

    Senior Engineer

    Rare

    Development of SDK for XBOX 360 launch games. Lighting technology. Cache-friendly optimization of view culling. Lighting technology. Agile development methodology.

  • 3 Jahre und 1 Monat, Jan. 2001 - Jan. 2004

    Sofware engineer and Researcher

    CRS4

    Research and implementation in Global Illumination (Paper published at Eurographics and SIMAI). Processing and rendering of very large meshes. Linux, Windows, GCC, Intel compiler.

  • 9 Monate, Mai 2000 - Jan. 2001

    Senior Engineer

    Pixelfusion

    Custom assembly for OpenGL implementation on a new GPU: I was writing shaders before CG and HLSL were on the market hey.

Ausbildung von Leonardo Spano

  • 1991 - 1996

    Computer science

    Università degli Studi di Torino

    Computer graphics, Parallel programming

Sprachen

  • Englisch

    Fließend

  • Italienisch

    Muttersprache

  • Russisch

    Muttersprache

  • Deutsch

    Grundlagen

  • Französisch

    Grundlagen

Interessen

basketball
photography
cycling
travel

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