Marc Trinkhaus

Angestellt, Sound Designer, FRAMED immersive projects GmbH & Co KG

Berlin, Deutschland

Fähigkeiten und Kenntnisse

Composition
Sound Design
Audio Implementation for Games
Voice Over
Cubase/Nuendo/ProTools
FMOD/Wwise/UDK
Perforce/SVN
Microsoft Office
Tontechnik

Werdegang

Berufserfahrung von Marc Trinkhaus

  • Bis heute 6 Jahre und 8 Monate, seit Nov. 2017

    Sound Designer

    FRAMED immersive projects GmbH & Co KG

    usomo by FRAMED immersive projects Development of a truly new audio experience.

  • Bis heute

    Audio Designer

    Marc Trinkhaus

  • 4 Jahre und 3 Monate, Juli 2013 - Sep. 2017

    Senior Sound Designer

    The Effective Evolutions GmbH

    Sound Design and Audio Implementation

  • 1 Jahr und 4 Monate, Sep. 2015 - Dez. 2016

    Audio Designer

    Tivola Publishing GmbH

    Credits: PET-A-PULT, Arcade, iOS & Android (Audio Design); CANDY CAT TENNIS, Arcade, iOS & Android (Audio Design); Cat Hotel, iOS & Android (Audio Design); Cat-A-Pult, Arcade, iOS & Android (Audio Design)

  • 2 Jahre und 3 Monate, Jan. 2013 - März 2015

    Audio Designer

    Happy Tuesday

    Credits: HAUNTED ISLAND, Hero Defence (Audio Design); UNANNOUNCED, Game (Audio Design)

  • 4 Monate, März 2013 - Juni 2013

    Audio Designer

    Mobile Heroes

    Credits: My Weatherfrog, Mobile Game (Audio Design)

  • 2012 - 2013

    Audio Designer

    Bubo Games

    Credits: SWARM-EE, iPad & iPhone (Audio Design) LABRATORY, iPad & iPhone (Soundtrack and Sound Design)

  • 2012 - 2012

    Sound Designer

    Serious Games Solutions

    Credits: POWER MATRIX GAME, Simulation Game, iOS (Sound Design) missio-Truck: "Menschen auf der Flucht. Weltweit." www.missio-truck.de

  • 2011 - 2012

    Audio Designer

    Exozet Games

    Credits: RED BULL SUPER TAP, Social Game, iPad/PC (Sound Design) MY FESTIVAL, Social Game, PC (Soundtrack and Sound Design) FUNKY MASTERS, Social Game, PC (Soundtrack and Sound Design)

  • 6 Monate, Apr. 2011 - Sep. 2011

    Audio Designer

    Yellow Ant

    Credits: SPICE PIRATES, Microsoft Mobile phone Game

  • 2002 - 2010

    Composer, Sound Designer and Sound Engineer

    Braintone

    Credits: CLIVE BARKER - JAQUELINE ESS, CD; CLIVE BARKER - MOLOCH ANGST, CD; ANPFIFF, downloadable only; DAS HASENENGELPRINZESSCHEN, CD; BLOODGATE, CD; VAMPIRA, free downloadable only; SATAN UND ISCHARIOT 1 & 2, CD; KARL MAY´S WEIHNACHT, CD

  • 10 Jahre und 1 Monat, Jan. 1998 - Jan. 2008

    Producer, Composer and Performer

    Transmission Music

    Credits: ARLETTE “Wahre Liebe”, EP, POP; HARD SURFACE “Two Sides”, EP, Techno/Trance; HARD SURFACE „Version 1“ , CD, Dance/Trance; HARD SURFACE „same“ , CD, Dance/Trance; BABAROY “Deutsch”, EP, HipHop/Rap; ACT REAL “same”, CD, Rap/Soul

  • 3 Jahre und 5 Monate, Juli 2001 - Nov. 2004

    Composer and Sound Designer

    Schnaas Film GmbH

    Credits: DONT WAKE THE DEAD, DVD, (Score and Sound Design); GOBLET OF GORE, DVD, (Score and Sound Design); NIKOS – THE IMPALER, DVD, (Soundtrack); DEMONIUM, DVD, (Score and Sound Design); ANTHROPOPHAGOUS 2000, DVD, (Score and Sound Design)

Ausbildung von Marc Trinkhaus

  • 1 Jahr, Apr. 2011 - März 2012

    Interactive Audio Design

    Games Academy

    Composition, Sound Design and Audio Implementation

  • 7 Monate, Sep. 2010 - März 2011

    Orchestration I und Interactive Audio Design

    Berklee College of Music

    Composition, Sound Design, Orchestration and Audio Implementation

  • 2010 - 2010

    Music

    Hollywood Workshop for Film, TV and Games in Vienna

    Composition and Sound Design

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

Interessen

• Audio Design • Animation / Film / Video / Games / Music • Storytelling • Education and Learning • Scripting and Programming • Synthprogramming • Table Tennis

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