Martin Kulig

Selbstständig, Camera Technical Director, Weta Digital

Köln, Deutschland

Fähigkeiten und Kenntnisse

3d Animation | Compositing | Matchmoving *** 3d Mo
Animation mit Maya und 3ds Max *** Motion Graphics
Fusion
Nuke +++ Matchmoving mit SynthEyes und vieles mehr

Werdegang

Berufserfahrung von Martin Kulig

  • Bis heute 13 Jahre und 6 Monate, seit Jan. 2011

    Camera Technical Director

    Weta Digital

  • Bis heute 16 Jahre und 4 Monate, seit März 2008

    Selbstständig

    3d Freelancer

    3d Animation | Compositing | Matchmoving

  • 7 Monate, Juni 2010 - Dez. 2010

    Technical Director - Matchmove Lead

    Pixomondo Beijing

    Feature film: Suckerpunch & other feature film projects. Team leading, pipeline development, animation, matchmoving, all kinds of 3d tasks.

  • 7 Monate, Dez. 2009 - Juni 2010

    Matchmove Artist, Stereo Nuke Compositor

    Trixter Film GmbH

    Feature Film: Lilly the Witch 2 (Hexe Lilli 2 - Die Reise nach Mandolan), Hybrid, 3d Stereo tests for several feature films. Matchmoving, layout modeling, nuke stereo compositing.

  • 3 Monate, Okt. 2009 - Dez. 2009

    Matchmove Artist

    ARRI Film & TV Services GmbH

    Feature Film: Jerry Cotton, Vincent will meer, Bushido - Zeiten ändern Dich. Matchmoving, 3d scene preperation with matching camera and objects.

  • 1 Monat, Nov. 2009 - Nov. 2009

    Matchmove Supervisor

    Imagine virtual services

    Image Film: Deutsche Bank - Living Office. On Set matchmove supervision.

  • 1 Monat, Sep. 2009 - Sep. 2009

    Compositing / VFX Artist

    Backyard Pilots

    Trade Show: Volkswagen IAA 2009 Compositing, Motion Graphics, Audio controlled grid-based fluid 3D particles with After Effects, Trapcode Form, Trapcode Sound Keys

  • 9 Monate, Sep. 2008 - Mai 2009

    Matchmove Artist

    Pixomondo

    Feature Film: 2012, Ninja Assassin. TV Film: Vulkan, Crashpoint - 90 Minuten bis zum Absturz, Lasko - Die Faust Gottes. Matchmoving, 3d scene preperation with matching camera and objects, rotoanimation, test compositing, breath smoke effects. Imagefilm: Porsche Boxster Inner Values. Commercial: Toyota Vellfire, Dr. Oetker - Supercook Denmark, Zurich PGA Golf Tour, Bonzos Hundeleben. Modeling, texturing, shading, lighting, rendering.

  • 1 Monat, Aug. 2008 - Aug. 2008

    3d Character Animator

    Calliographix

    Character Animation: Panasonic Lumix. Modeling, animation, texturing, shading, rendering, layout editing.

  • 1 Monat, Juli 2008 - Juli 2008

    3d Artist, generalist

    Büro Schwingkopf

    Print: Rheinwerk Image Brochüre. CAD model preperation/cleaning, camera matching for still photos, shading, lighting, rendering for print, compositing

  • 1 Monat, Juli 2008 - Juli 2008

    3d Artist, Generalist

    move:on

    Music video: Nisha Kataria - Hero. Modeling, animation, camera matching, matchmoving, mel scripting, texturing, shading, rendering

  • 1 Monat, Juli 2008 - Juli 2008

    3d Artist, Generalist

    strawberry fields

    TV Show Concept: Du gegen Deutschland. Modeling, texturing, shading, photo shooting.

  • 4 Jahre und 8 Monate, Juni 2003 - Jan. 2008

    Digital Artist, Visual FX, Mediengestalter Bild und Ton

    MMC - Magic Media Company TV Produktionsgesellschaft mbH

    3D Senior-Artist / Maya, 3ds Max, MEL - scripting, Color Grading, Modelling in Pixologic Z-Brush. Compositing in Fusion, Combustion and After Effects. 3d Realtime application development and coding (games, visualizations) in Quest 3d. Operator of the Ultimate Hardware Keyer 10 for TV-productions. SG-Operator for (Live) TV-productions. MMC-Videoserver development and coding. Non-lineares Editing with Leitch VelocityQ, Incite Editor and Adobe Premiere.

  • 1 Jahr und 10 Monate, Dez. 2000 - Sep. 2002

    digital artist

    plan_b media ag

    3d graphics, character rigging / animation, modelling, mel scripting and compositing for image films and 3d realtime productions with Maya, 3ds Max, Pulse 3d, Combustion, Premiere, Photoshop...

  • 2 Jahre und 6 Monate, Apr. 1998 - Sep. 2000

    Digital Artist, Generalist

    Headcrash GmbH

    3d graphics, visual effects, matchmoving and compositing for image films, commerical, tv-productions... with 3ds Max, Maya, 3d Equalizer, Fusion, Photoshop...

  • 6 Monate, Okt. 1997 - März 1998

    digital artist

    Bitlab

    PC Game: John Sinclair - evil attacks. Modeling, animation, shading, lighting, texturing, rendering, scripting and video editing with 3d Studio Max 1.2, Adobe Photoshop 4.0, NxN Designer and Ulead Media Studio.

  • 7 Monate, März 1997 - Sep. 1997

    digital artist

    Motion Unlimited | Creative Motion

    3d Graphics and animation with Lightwave 3d 4 and Softimage 3d 3.51

  • 1996 - 1997

    digital artist

    Hot Doc

    3d graphics with Lightwave 3d, 2d graphic design with Photoshop and Freehand.

Ausbildung von Martin Kulig

  • 1 Jahr und 11 Monate, Aug. 2003 - Juni 2005

    Mediengestalter Bild und Ton

    GSO Köln

    Postproduktion, VFX

Sprachen

  • Deutsch

    -

  • Englisch

    -

  • MEL

    -

Interessen

Tauchen
Unterwasserfotografie
Fitness
Filme gucken und herstellen
Musik machen
Billiard
Kickern
Grillen
Schwimmen
Kino
Urlaub am Meer machen
nette Leute treffen...

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