Mickey Kawick

Bis 2017, Technical Director, Respawn

Stansted Mountfitchet, Vereinigtes Königreich

Fähigkeiten und Kenntnisse

C++
Software
Networking
Gameplay
Artificial Intelligence
C#
Lua
Javascript
HTML5
CSS3
SQL
TCP
Genetic Algorithms
Optimization
Performance
Graphics
Audio
MMO
Leadership
Deployment Management

Werdegang

Berufserfahrung von Mickey Kawick

  • Bis heute 4 Jahre und 5 Monate, seit Jan. 2020

    Technical Director

    Quell.tech

    Health hardware and software used to make exciting games

  • 1 Jahr und 9 Monate, Okt. 2017 - Juni 2019

    Technical Director

    Jagex

    New MMO development. Networking, gameplay, team leadership

  • 2 Jahre und 7 Monate, März 2015 - Sep. 2017

    Technical Director

    Respawn

  • 1 Jahr und 2 Monate, Feb. 2015 - März 2016

    Technical Director

    Deep Silver FISHLABS

    Technical director and CTO, I inspire people to greatness, organize labor, choose technologies, build pipelines, provide vision, guide and motivate.

  • 2 Jahre, März 2013 - Feb. 2015

    Software Engineer

    Playdek Games

    Networking engineer

  • 8 Monate, Aug. 2012 - März 2013

    Sofware engineer

    MGO

    Code monkey and problem solver on massively-scalable, high-speed networks. Memory mgmt, performance analysis, and numerous stabilization issues solved. Video playback over different networks using Widevine. Helped coordinate the activities of external vendors/partners. Javascript / HTML5 / CSS3 C++ / Python Unix / Windows7 Other fun libraries include: * Yahoo Widgets * JQuery/animate Networking / systems / performance / UI/UX / animation / graphics

  • 1 Jahr, Sep. 2011 - Aug. 2012

    Software engineer

    Sony Online Entertainment

    Gameplay and systems programming. Worked on server, DB, UI, and networking. Development of MMOs. Working on Planetside 2. Facilities, Maps/Ownership, Pathing, Rewards, Marketplace, Thrustpads, Trigger Volumes, UI, Packets, Threading, Chat, Guilds/Squads, Combat, Player progression (Xp, Certs, etc). Language: C++, Lua, Javascript/ Html5/ CSS3 Misc: Oracle, Networking, Serialization, Physics, PostGreSQL LZ4, LZMA, LZW, RLE, other compressions used.

  • 1 Jahr und 7 Monate, Apr. 2010 - Okt. 2011

    Software Engineer

    Sony Electronics Inc.

    UX developer with doing high-performance graphics, systems, networking, and architecture. Specialty: HTML5, performance, graphics, concurrency, SQL Cloud Computing, UX, Virtualization, Data Storage, systems architecture Language: Javascript, CSS3, PHP, C++11, C# Platforms: LAMP, ChromeOS, Android DevEnvs: Eclipse, Visual Studio, GCC Graphics: 3D/2D, textures, affine transforms, particle systems, canvas, OpenGL, WebGL, Shaders pixel and vertex, scene graph

  • 1 Jahr und 5 Monate, Feb. 2009 - Juni 2010

    Software Engineer

    Carbine Studios

    MMO development including DB, Networking, Systems, UI, and Chat. - Systems engineering, tools, GUI, networking on project Wildstar - GM tools, cheats, scripted behaviors, communications - Chat, group management (Raids, Parties, etc) - Items, loot, party bag, harvesting - Spell systems, XP, Visual FX - Player classes, crafting, mini-games, unit interaction and activation - Unit lifetime, tagging, AI C++, MFC, LUA, OOP, SQL Server Personal: C#, MySQL, OpenGL, Mono, Lisp, Complex Variables, DiffEq

Ausbildung von Mickey Kawick

  • 2 Jahre und 5 Monate, Jan. 2004 - Mai 2006

    Mathematics

    Texas A&M

Sprachen

  • Englisch

    Muttersprache

  • Deutsch

    Gut

  • Spanisch

    Fließend

  • Französisch

    Fließend

  • Hebräisch

    Grundlagen

Interessen

Climbing
C++
Cooking
Musicianship
Linguistics

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