Patrick Kulling

Angestellt, Director of Engineering, Wooga GmbH

Berlin, Deutschland

Fähigkeiten und Kenntnisse

passionate software architect
clean code
continuous integration
game development
agile development
collaborative working in teams
test driven development
dependency injection
inversion of control
oop
design patterns
usability
iOS
Unity
Android
servant leadership

Werdegang

Berufserfahrung von Patrick Kulling

  • Bis heute 1 Jahr und 2 Monate, seit Apr. 2023

    Director of Engineering

    Wooga GmbH
  • Bis heute 5 Jahre und 11 Monate, seit Juli 2018

    Principal Engineer, Lead Engineer - "June's Journey"

    Wooga GmbH

    As a member of the Leadership team of the leading f2p Hidden Object game "June's Journey" I was responsible for growing the team from a headcount of 30+ to a team of 100+ cross-functional individuals. Today I am responsible for the growth of the product, the leadership of that 100+ people team & the definition of the long term technology strategy. I am also the Lead Engineer and responsible for the discipline leadership of a team of 10+ talented engineers.

  • 1 Jahr und 9 Monate, Okt. 2016 - Juni 2018

    Senior Engineer, Lead Engineer - "June's Journey"

    Wooga GmbH

    While working on June's Journey, which won the Facebook Best Games Award in 2017, I am leading a team of 5 skilled engineers. In early pre-production I have shaped the core architecture of the game that runs on 3 platforms using one shared code base and is driven by weekly - over the air - content updates.

  • 7 Monate, Apr. 2015 - Okt. 2015

    Unity Developer

    Wooga GmbH

    Since April 2015 I focus on developing games using the Unity engine. While building upon my experiences & technical expertise I am now responsible for launching new games.

  • 2 Jahre, Apr. 2013 - März 2015

    iOS Developer

    Wooga GmbH

    I started working on the iPad version of "Pearl's Peril". My main responsibility was to raise the software quality & implement most of the features the game offers today. While operating & maintaining the game on a high coding standard I also added continuous integration, unit tests, ab-testing & tools to enable our weekly content production. In the end I worked on content & UX improvements for smaller devices as well. As a result we launched "Pearl's Peril for iPhone" early in 2015.

  • 5 Monate, Dez. 2012 - Apr. 2013

    Senior Flash Developer

    Wooga GmbH

    I joined Wooga short before soft launching our first Hidden Object game "Pearl's Peril" on Facebook. My first responsibilities were implementing the first time user experience, improved user experience on the isometric world & various content improvements. After launching the game world wide I worked on a Daily Login/Puzzle feature, various memory and loading time improvements & the content tool chain that was needed for a weekly content production.

  • 7 Monate, Mai 2012 - Nov. 2012

    Haxe Developer

    PLAYSTUDIOS

    Starting in 2012 I joined PLAYSTUDIOS during the production of our Facebook game "myVegas". Until global launch I mainly worked on meta game features on the isometric world as well as one of our slot machine games Studio City. Next to the feature production, tools development as well as various CPU & memory optimisations where my main responsibilities.

  • 1 Jahr und 2 Monate, März 2011 - Apr. 2012

    Flash & Flex Developer

    Interactive Pioneers (Powerflasher) GmbH

    Flash & Flex Developer for several clients (Deutsche Post AG, Vodafone, Asus) for web, desktop & mobile applications. Continuous Integration, Automated Dependency Injection & Inversion of Control were the key technical principles used in these. I also maintained an internal tool to manage external dependencies with 3rd party SDK's.

  • 4 Jahre und 3 Monate, Okt. 2007 - Dez. 2011

    Student Medieninformatik

    Hochschule Harz
  • 5 Monate, Okt. 2010 - Feb. 2011

    Praktikant für Flash Entwicklung (Bachelorarbeit)

    Powerflasher GmbH

  • 3 Monate, Apr. 2010 - Juni 2010

    Tutor Programmierung 2

    Hochschule Harz

    Vertiefung Java-Programmierung

  • 3 Monate, Apr. 2010 - Juni 2010

    Tutor Medieninformatik 2

    Hochschule Harz

    Einführung Adobe Director 11, Programmierung mit Lingo

  • 4 Monate, Okt. 2009 - Jan. 2010

    Tutor Programmierung 3

    Hochschule Harz

    Vertiefung Java-Programmierung, OOP

  • 4 Monate, Okt. 2009 - Jan. 2010

    Tutor Interface Design/Flash AS3

    Hochschule Harz

    Grundlagen Flash CS3, Grundlagen ActionScript3

  • 5 Monate, Apr. 2009 - Aug. 2009

    Softwareentwickler

    Fraunhofer IFF

  • 4 Monate, Okt. 2008 - Jan. 2009

    Tutor Programmierung 1

    Hochschule Harz

    Lehren der Grundlagen, Java Programmierung

Ausbildung von Patrick Kulling

  • 4 Jahre und 3 Monate, Okt. 2007 - Dez. 2011

    Medieninformatik

    Hochschule Harz

    45% Gestaltung, 45% Informatik, 10 % Wirtschaft

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

Interessen

software development
good dinners
music
enjoying the time at meetups and conferences

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