Philipp Richter
Angestellt, Game Designer, NO Entertainment
Berlin, Deutschland
Werdegang
Berufserfahrung von Philipp Richter
Bis heute 13 Jahre und 5 Monate, seit Jan. 2011
Game Designer
NO Entertainment
Indie Game Project. Teamlead and Responsible for Conception, Game Design, Developer Wiki and Documentation.
11 Monate, Feb. 2010 - Dez. 2010
Scripter, Game Designer
Games Academy, "Dragon Age: Akabar"
Scripting and Game Design for "Dragon Age: Akabar"(Mod) including Quest Design/Scripting, Design/Scripting of environmental effects.
6 Monate, Apr. 2010 - Sep. 2010
Game Designer
Games Academy, "Dopamin"
Game Design for "Dopamin" (Augmented Reality Racer) including analysis, conception and documentation.
5 Monate, Okt. 2009 - Feb. 2010
Game Designer
Games Academy, "Pogomania"
Game Design for "Pogomania" (iPhone Arcarde Game) including analysis, conception and documentation.
Tutor for children from 5. to 12. grade in Math and Physics.
Game Designer
NO Entertainment, ''Flatlands''
Team Lead for Indie Game Project "Flatlands". Responsebilities: Game Design, conception and documentation. General organisation of Project Plan and Team members.
Ausbildung von Philipp Richter
1 Jahr und 1 Monat, Okt. 2009 - Okt. 2010
Game Design
Games Academy
Game Design, Scripting, Interface Design
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
Französisch
Grundlagen