Philipp Richter

Angestellt, Game Designer, NO Entertainment

Berlin, Deutschland

Fähigkeiten und Kenntnisse

Hard Worker
Teamplayer with an affection to games of any Form.

Werdegang

Berufserfahrung von Philipp Richter

  • Bis heute 13 Jahre und 5 Monate, seit Jan. 2011

    Game Designer

    NO Entertainment

    Indie Game Project. Teamlead and Responsible for Conception, Game Design, Developer Wiki and Documentation.

  • 11 Monate, Feb. 2010 - Dez. 2010

    Scripter, Game Designer

    Games Academy, "Dragon Age: Akabar"

    Scripting and Game Design for "Dragon Age: Akabar"(Mod) including Quest Design/Scripting, Design/Scripting of environmental effects.

  • 6 Monate, Apr. 2010 - Sep. 2010

    Game Designer

    Games Academy, "Dopamin"

    Game Design for "Dopamin" (Augmented Reality Racer) including analysis, conception and documentation.

  • 5 Monate, Okt. 2009 - Feb. 2010

    Game Designer

    Games Academy, "Pogomania"

    Game Design for "Pogomania" (iPhone Arcarde Game) including analysis, conception and documentation.

  • 2 Jahre und 4 Monate, Juni 2007 - Sep. 2009

    Tutor

    Studienkreis GmbH

    Tutor for children from 5. to 12. grade in Math and Physics.

  • Game Designer

    NO Entertainment, ''Flatlands''

    Team Lead for Indie Game Project "Flatlands". Responsebilities: Game Design, conception and documentation. General organisation of Project Plan and Team members.

Ausbildung von Philipp Richter

  • 1 Jahr und 1 Monat, Okt. 2009 - Okt. 2010

    Game Design

    Games Academy

    Game Design, Scripting, Interface Design

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

  • Französisch

    Grundlagen

Interessen

Level Design especially Scripting
Freeclimbing
Gaming

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