Sergey Pronin
Angestellt, Senior Product Owner, Schüttflix GmbH
Köln, Deutschland
Werdegang
Berufserfahrung von Sergey Pronin
Bis heute 2 Jahre und 3 Monate, seit März 2022
Senior Product Owner
Schüttflix GmbH
Formerly GEDANKENtanken (until May 2020) - We coach people to live a happy, successful and fulfilled life by supporting their personal development. Check out Greator.com
3 Jahre und 5 Monate, Sep. 2013 - Jan. 2017
Senior Game Designer
Bigpoint GmbH, Hamburg
9 Monate, Dez. 2012 - Aug. 2013
Lead Game Designer
Digital Worlds
Creative lead and team management, inter-department communication and collaboration, monetization and public relations, qa management and live project operation and support, scrum master, kan-ban management.
4 Jahre und 2 Monate, Okt. 2008 - Nov. 2012
Game Designer
Digital worlds
Редактировать описание должностиMy main responsibilities include: narrative design, quests and dialogue systems design. I wsas also responsible for formal acceptance of art assets and level design, collaboration with community management. In addition I generally was overseeing game content production.
1 Jahr und 2 Monate, Aug. 2007 - Sep. 2008
Creative Director/Lead Writer
Stork
I began to work in the company as a quest writer, then created and managed a team of outsource writers for the "Dozory" project. On the next project, "Chernovik Online" I was responsible for narrative design, and also created a team of outsource writers for quest writing.
2 Jahre und 5 Monate, Apr. 2005 - Aug. 2007
Knowledge Specialist
MESI
Редактировать описание должностиI was a member of the team that performed a series of researches in knowledge management and also created one of the first knowledge management systems in an educational establishment in Russia.
Ausbildung von Sergey Pronin
1 Jahr und 6 Monate, Sep. 2010 - Feb. 2012
Game Design
University of Central Lancashire
My dissertation project included a complex research of narrative delivering tools in modern MMORPGs. Based on the results, I have formulated key guidances for narrative implementation, so that it would enhance the overall gaming experience and carefully blend with gameplay features
4 Jahre und 11 Monate, Sep. 2000 - Juli 2005
Weltwirtschaft
Moscow State University of Economics, Statistics, and Informatics
Sprachen
Englisch
Fließend
Russisch
Muttersprache
Deutsch
Gut
Französisch
Grundlagen