Tobias Janicke
Angestellt, Lead Game Designer, Deep Silver FISHLABS / Koch Media GmbH
Hamburg, Deutschland
Werdegang
Berufserfahrung von Tobias Janicke
Bis heute 2 Jahre und 8 Monate, seit Okt. 2021
Lead Game Designer
Deep Silver FISHLABS / Koch Media GmbH
2 Jahre, Okt. 2019 - Sep. 2021
Senior Game Designer
Deep Silver FISHLABS / Koch Media GmbH
1 Jahr und 3 Monate, Aug. 2018 - Okt. 2019
Game Designer
Deep Silver FISHLABS / Koch Media GmbH
4 Jahre und 1 Monat, Juli 2014 - Juli 2018
Game Designer
Bigpoint GmbH
Shards of War - Sci-Fi top down Shooter/Moba - Browser, PC Client - Responsible for leading and pushing the real-time design - Designing the fundamentals for an interesting combat system - Defining balance strategy - Designing, balancing and implementing characters, items and their progression - Development of new game modes - Supporting level design with map analyses - Working on improving the content pipeline for characters in the live game - KPI informed design
2 Jahre und 8 Monate, Nov. 2011 - Juni 2014
Junior Game Designer (Balancing)
Bigpoint GmbH
Merc Elite - Arena based top down Shooter - Creation of a deep and fun combat system - Defining balance strategy - Development of characters and their progression - Balancing combat, characters and progression during production and in the live game - Supporting level design with map analyses - Conceptualize design tools for content creation and maintenance Skyrama - Defining balance strategy - Writing balance tools using MS Excel VBA - Monetization design
1 Jahr und 2 Monate, Sep. 2010 - Okt. 2011
Junior C++ Developer
Bigpoint GmbH
Ausbildung von Tobias Janicke
3 Jahre, Okt. 2007 - Sep. 2010
Game-Design
Mediadesign Hochschule Düsseldorf
Sprachen
Deutsch
Muttersprache
Englisch
Fließend