Zijing Ye

Angestellt, Lighting/compositing artist, jungler

Abschluss: Master, Supinfocom

Frankfurt Am Main, Deutschland

Fähigkeiten und Kenntnisse

Composing
Lighting
Texturing
look-dev
Modeling

Werdegang

Berufserfahrung von Zijing Ye

  • Bis heute 3 Jahre und 7 Monate, seit Nov. 2020

    Lighting/compositing artist

    jungler

    - Lighting/Rendering for an high quality animation series, using Redshift and Maya. - Compositing for animation series, using Nuke.

  • 3 Monate, Juli 2019 - Sep. 2019

    Modeling/Texturing artist

    cView

    - Preparing ref boards and concepts for characters outfits based on a briefing about the game's world and story. - Modeling parts of character outfit using a fabric behavior simulator, Marvelous Designer. - Detailing fabrics and adding more memory folds, damages, stitches, aging etc. using Zbrush. - Retopology: optimized game ready meshes with correct loops for animation using MAYA. - Texturing using SubstancePainter: realistic fabric with stains,danage,weathering etc.

  • 3 Monate, Juli 2018 - Sep. 2018

    Concept Artist

    Sixmorevodka

    - Character design - illustration for games

Ausbildung von Zijing Ye

  • 4 Jahre, Sep. 2016 - Aug. 2020

    Digital Film Making

    Supinfocom

    - I have specialized in modeling, texturing, lighting and compositing in my master study. - I created 3D animation short films each year for practical school projects, culminating in my graduate film. - I worked primarily in compositing, lighting, environment and lookedev for all the projects.

  • 3 Jahre und 11 Monate, Sep. 2009 - Juli 2013

    Digital games

    China Academy of Art

    - Concept art for games - 3D modeling/texturing for Games, using 3dsMax and Zbrush.

Sprachen

  • Englisch

    Fließend

  • Französisch

    Fließend

  • Chinesisch

    Muttersprache

  • Japanisch

    Grundlagen

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