
Christopher Schmitz
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Fähigkeiten und Kenntnisse
Werdegang
Berufserfahrung von Christopher Schmitz
- Bis heute 8 Jahre und 11 Monate, seit Juni 2016
Executive Producer
IO Interactive
- 1 Jahr und 5 Monate, Jan. 2015 - Mai 2016
Director of Production
Quantic Dream S.A.
As Director of Production I am in charge of overseeing the game development studio of Quantic Dream, as well as of the creation of all products QD is developing.
- 7 Jahre und 5 Monate, Aug. 2007 - Dez. 2014
Director of Product Development
Ubisoft Blue Byte
As Director of Product Development I oversee the development unit of Blue Byte with more than 280 team mates and more than 10 projects developing games for all relevant platforms like PC, Web, Console (Next and current gen), Tablets and Smartphones.
- 2 Jahre und 3 Monate, Mai 2005 - Juli 2007
Executive Producer
CDV Software Entertainment AG / 10TACLE Studios AG
Executive Producer in charge of production of large parts of the product portfolio of 10TACLE Studios and CDV at that time.
- 1 Jahr und 4 Monate, März 2004 - Juni 2005
Development Director
Wings Simulations GmbH
As Development Director I was in charge of the development of 2 internal development projects being conducted at that time.
- 2 Jahre und 10 Monate, Mai 2001 - Feb. 2004
Executive Producer
TDK Recording Media Europe S.A. (Mediactive)
Starting as a Producer at TDK I was appointed one of TDKs development projects as well as several localization projects. End of 2002 I was promoted to Executive Producer. I was in charge of product development for the European based projects and product localizations for the US games being published in Europe.
- 4 Jahre und 10 Monate, Juli 1996 - Apr. 2001
Programmer, Producer
Software 2000
At S2000 I was a programmer most of the time mainly for PC games and later on Nintendo console. In the last 15 month working on the console projects I was also assigned the production role organizing the project team in all aspects.
- 4 Jahre und 5 Monate, Feb. 1992 - Juni 1996
Project Manager
Softgold Computerspiele GmbH
As a project manager I was in charge of conducting a large amount of localization projects of mainly US games being published in Germany. The last 2 years I was moving into programming taking part in a PC game project.
Ausbildung von Christopher Schmitz
Business Administration
Liverpool John Moores University
Sprachen
Deutsch
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Englisch
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