Daniel Reichert

Angestellt, Director, Consumer Technology, Unity Technologies

Berlin, Deutschland

Fähigkeiten und Kenntnisse

Leadership
Agile Software Development
Product Managment
C#
Unity
java
iOS
android
Apple TV
Microsoft Hololens
Augmented Reality
Mobile Games
Mobile Apps
Mobile applications development
computer science
Project Managment
Cross-platform
IT Project Management
Program Management
Project Controlling
Softwareentwicklung

Werdegang

Berufserfahrung von Daniel Reichert

  • Bis heute 2 Jahre und 9 Monate, seit Aug. 2021

    Director, Consumer Technology

    Unity Technologies

  • 1 Jahr und 2 Monate, Feb. 2021 - März 2022

    CEO

    Struckd AG

  • 2 Jahre und 8 Monate, Aug. 2018 - März 2021

    Product Director

    Kolibri Games GmbH

    Lead and grew cross functional teams and products. Part of the leadership team growing Kolibri Games from 20 to over 100 employees with a successful exit in 2020.

  • 2 Monate, Juni 2018 - Juli 2018

    Product Manager

    Kolibri Games GmbH
  • 7 Monate, Nov. 2017 - Mai 2018

    Lead Developer New Games

    Kolibri Games GmbH
  • 5 Monate, Mai 2017 - Sep. 2017

    Master Thesis

    MAN

    Topic: "Transparent Cockpit" The target of this thesis is to develop a system that enables the driver to look through the occluding parts of his vehicle. Using multiple stereo cameras and an AR Setup we want to enable the user to get a unhindered view of his surrounding.

  • 6 Monate, Nov. 2016 - Apr. 2017

    Lecturer

    DHBW Karlsruhe

  • 1 Jahr und 1 Monat, Mai 2013 - Mai 2014

    Research Assistant

    Fraunhofer Institut für Optronik, Systemtechnik und Bildauswertung IOSB

    Main foucs: mobile navigation apps 3D aerial image analysis software

  • 3 Monate, Juli 2011 - Sep. 2011

    Intern

    Omikron Data Quality GmbH

    Started development of a new tool to analyze duplicate data sets in large databases

Ausbildung von Daniel Reichert

  • 2015 - 2017

    Computer Science

    Karlsruher Institut für Technologie

    Specialties: • Augmented reality • Telematics • Human computer interaction (HCI) • Robotics

  • 2011 - 2015

    Computer Science

    Karlsruher Institut für Technologie

    Bachelor thesis: "Development of augmented reality applications for general aviation"

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

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