Felix Haase

Angestellt, Research and Development Engineer, Siemens Mobility GmbH

Abschluss: Master of Science, Technische Universität Berlin

Berlin, Deutschland

Fähigkeiten und Kenntnisse

Software Development
C/C++
C++ 11/14
STL
Boost
Python
Qt
OpenGL
Computer Graphics

Werdegang

Berufserfahrung von Felix Haase

  • Bis heute 7 Jahre und 9 Monate, seit Okt. 2016

    Research and Development Engineer

    Siemens Mobility GmbH

  • 2 Jahre und 2 Monate, Nov. 2013 - Dez. 2015

    Student research assistant

    Technische Universität Berlin - Fachgebiet Computer Graphics

    In this student job at the Institute for Computer Graphics i did a lot of C++ and OpenGL development . I usually worked with PHD students on their current projects and implemented either their ideas or competing papers where no source code was available. In addition I assisted in performing empirical studies and creating supplementary material for papers.

  • 1 Jahr und 6 Monate, Apr. 2011 - Sep. 2012

    Student research assistant

    Leibniz Universität Hannover - Fachgebiet Graphische Datenverarbeitung

    This was my first student job, working at the Institute for Computer Graphics in Hannover. I did mostly C++ and OpenGL development but also teaching. I implemented a demo application for the virtual reality device INCA 6D, including physics simulation and haptic feedback. The teaching part of this job consisted of holding the first-semester mathematics introduction lecture.

Ausbildung von Felix Haase

  • 2013 - 2016

    Computer Science

    Technische Universität Berlin

    Master thesis: Intrinsic Voronoi Diagrams from Diffusion Fast computation of geodesic distances between points on the surface of 3d objects; Implements a recently proposed method based on heat diffusion to generate centroidal Voronoi diagrams. Grade: pending

  • 2012 - 2013

    Computer Science

    Universitat Politècnica de Catalunya

  • 2009 - 2012

    Informatik

    Gottfried Wilhelm Leibniz Universität Hannover

    Bachelor thesis: Procedural Multiscale Planet Surface Generation On--the--fly generation of geometry on the GPU; Use of mathematical fractals to generate multiscale environments; Rendered in real time using level--of--detail algorithms. Grade: 1.0

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

  • Spanisch

    Grundlagen

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