Michael Hofmann

Angestellt, Product Owner | Video Perception for Automated Driving, Robert Bosch GmbH, Stuttgart

Stuttgart, Deutschland

Fähigkeiten und Kenntnisse

Computer Vision
Deep Learning
Physically Based Rendering
Python
C++
OpenGL
CUDA
Virtual reality
Computer Graphics
Image Processing
Qt

Werdegang

Berufserfahrung von Michael Hofmann

  • Bis heute 2 Jahre und 11 Monate, seit Juli 2021

    Product Owner | Video Perception for Automated Driving

    Robert Bosch GmbH, Stuttgart

  • Bis heute 3 Jahre und 11 Monate, seit Juli 2020

    Deep Learning Engineer Driver Assistance Systems

    Robert Bosch GmbH

    - Multitask Perception for video-based driver assistance systems - Sub-Project Manager for Neural Architecture Search and the Bosch Learning Platform - Agile Master Semantic Segmentation

  • 2 Jahre, Juli 2018 - Juni 2020

    Junior Managers Program - R&D Driver Assistance Systems

    Robert Bosch GmbH

    Semantic Segmentation for Free Space Detection

  • 1 Jahr und 8 Monate, Okt. 2016 - Mai 2018

    Software Developer

    ESI Engineering System International GmbH

    Physically-based Rendering with MDL (Material Definition Language) Realtime Rendering Effects (e.g. volumetric water, localized reflection maps, ...) Rendering Performance Optimization (e.g. Occlusion Culling) for Massive Data on HMD Renderer Architecture (e.g. data-driven Rendergraph, dynamically-loaded Render Backends)

  • 7 Monate, März 2016 - Sep. 2016

    Werkstudent Industrial Mathematics

    TWT GmbH - Science & Innovation

    Machine Learning (Traffic Sign Recognition, Geometry Classification) Rendering (Raytraced Real-time radar simulation) Computer Vision (Master thesis - Advanced Variational Methods in Dense Monocular SLAM)

  • 1 Jahr und 3 Monate, Nov. 2014 - Jan. 2016

    Student Research Assistant

    Hochschule der Medien Stuttgart

    Extension of the PBRT-Renderer to enable detailed analysis of different integrators, integration of parametrized BRDFs into the Mitsuba-Renderer for visualizing internal light stage data sets using global illumination algorithms, implementation of a Fourier descriptor-based noise reduction algorithm, implementation of a CUDA-based discrete ordinate method (DOM) solver for volumetric light transport simulation

  • 2 Monate, Aug. 2014 - Sep. 2014

    Summer Job Research

    Dassault Systemes 3DExcite GmbH (formerly RTT AG)

    Integaration of the Oculus DK2 into research prototype renderer, Maya plugin for scene conversion and integration of RTT render back-ends, Further development of a projective augmented reality plugin

  • 8 Monate, Juli 2013 - Feb. 2014

    Praktikant Research

    Dassault Systemes 3DExcite GmbH (formerly RTT AG)

    Implementation and evaluation of high quality texture filtering algorithms, Oculus Rift DK1 Integration in RTT DeltaGen, Development of RTT Stellar marerials for the integration into Bunkspeed Shot, Development of a projective Augmented-Reality Plugin for RTT DeltaGen in cooperation with Extend3D in the context of the ARVIDA project, Implementation and evaluation of different real-time subsurface scattering algorithms regarding physical accuracy for a Bachelor thesis

Ausbildung von Michael Hofmann

  • 2 Jahre, Okt. 2014 - Sep. 2016

    Informatik

    Universität Stuttgart

    Computer Vision, Machine Learning, Rendering

  • 9 Monate, Sep. 2012 - Mai 2013

    Computer Games Technology

    University of Abertay Dundee

    (Mobile) Game Development, DirectX Programming, Procedural Modelling

  • 4 Jahre, Okt. 2010 - Sep. 2014

    Audiovisuelle Medien

    Hochschule der Medien Stuttgart

    Computer Graphics, Image Processing, Softwareentwicklung

Sprachen

  • Deutsch

    Muttersprache

  • Englisch

    Fließend

  • Französisch

    Grundlagen

21 Mio. XING Mitglieder, von A bis Z