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Shoaib Sadaqat

is looking for freelance projects. 🔎

Bis 2025, Principal Engineer, Shiba Inu
Bad Kreuznach, Deutschland

Fähigkeiten und Kenntnisse

Game Development
Unity Engine
C#
Game Programming
Apple Xcode
Android SDK
Mobile game
.NET
SQL
Software Development
AWS
Backend
Node.js
MySQL
MVC
Git
.NET Framework
.NET Core

Werdegang

Berufserfahrung von Shoaib Sadaqat

  • 11 Monate, Mai 2024 - März 2025

    Principal Engineer

    Shiba Inu

    Led full development cycle of Shiba Eternity, including CI/CD setup, AWS deployment, PlayFab integration, and NFT asset syncing. Boosted retention by 25%, monetization by 75%, and reduced WebGL build size by 70%. Delivered features like duels, tournaments, and secure payments while improving performance and UI

  • 2 Jahre, März 2023 - Feb. 2025

    Software Developer

    Beyout Investment Group

    Built internal systems for six subsidiaries using .NET Core, Entity Framework, and React. Developed scalable APIs, optimized SQL queries, and created SSRS reports for HR and project data. Led key tools like the Sponsorship Management System, improving workflows and regulatory compliance.

  • 1 Jahr und 2 Monate, Nov. 2022 - Dez. 2023

    Software Consultant

    Unary Team

    Managed cross-platform projects in Unity, .NET, and Node.js. Onboarded new clients, led development teams, and maintained CI/CD standards. Delivered games, apps, and web solutions while ensuring timely delivery and high code quality across all platforms.

  • 1 Jahr und 8 Monate, Juli 2021 - Feb. 2023

    Senior Game Developer

    Terafort

    Developed Mad Scientist, a solo RPG game, focusing on gameplay, inventory, and AI systems. Optimized for low-end mobile devices and improved visuals with light and NavMesh baking. Delivered polished performance across platforms.

  • 2 Jahre und 7 Monate, Juli 2018 - Jan. 2021

    Senior Game Developer

    Nextage Technologies

    Led multiplatform game and app development. Automated features, built asset workflows, and optimized performance using Unity Profiler. Worked closely with artists and designers to streamline development

  • 3 Jahre und 3 Monate, Feb. 2015 - Apr. 2018

    Software Engineer

    Emblem Technologies

    Led a multi-disciplinary team and delivered client-ready games and VR experiences. Integrated motion capture and VR tech, managed project milestones, and ensured high-quality output across teams.

  • 1 Jahr und 1 Monat, Feb. 2014 - Feb. 2015

    Unity Developer

    Jolta Technologies

    Developed mobile games for Android and iOS, focusing on gameplay programming, performance optimization, and UI/UX enhancements

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