Tom Schillinger

Angestellt, Staff UX Designer, Mercedes Benz Research and Development North America

San Diego, Vereinigte Staaten

Fähigkeiten und Kenntnisse

UX/UI Design
3D-Modeling/Animation
Realtime Graphics
UX/UI Developmeent
Interaction Design
Procedual Design
Game engines
Motion Graphics
Virtual reality
Augmented reality
Game Design
Game Development
Level Design
Corporate Design
Illustration
Rapid Prototyping
Iconography
Project Management
Team Leader
User Experience Design

Werdegang

Berufserfahrung von Tom Schillinger

  • Bis heute 4 Jahre und 7 Monate, seit Nov. 2019

    Staff UX Designer

    Mercedes Benz Research and Development North America

  • Bis heute 8 Jahre und 5 Monate, seit Jan. 2016

    Lead Designer

    Hypnolords KG

    UI / UX Design, research and development for nextgen realtime 3D interfaces, big screen installations, videogames and custom tools and software for automotive and medical industries.

  • Bis heute 20 Jahre und 5 Monate, seit Jan. 2004

    UI/UX Designer, 3D Generalist

    pixonoid

  • 9 Monate, März 2019 - Nov. 2019

    Solution Engineer

    Unity Technologies

  • 8 Monate, Mai 2018 - Dez. 2018

    Lead UI/UX Designer

    AUDI AG via Hypnolords

    UI/UX Design and Prototyping for future invehicle interfaces.

  • 1 Jahr und 3 Monate, Okt. 2017 - Dez. 2018

    3D Generalist

    Feynsinn (eine Marke der EDAG Group)

    Design and creation of nextgen environments and assets for VR/AR realtime applications

  • 1 Jahr und 10 Monate, Jan. 2016 - Okt. 2017

    Senior Technical Consultant

    Continental AG via Epos GmbH

  • 5 Jahre und 11 Monate, März 2010 - Jan. 2016

    Lead UI/UX Designer

    BMW AG via kontrastmoment GmbH

    UI/UX designer for high performance realtime 3D in-vehicle interfaces for BMW, BMWi, Rolls Royce and Mini series and future concepts. I also developed custom pipelines, tools and software to enable high performance 3D interfaces on Embedded Hardware. UI / UX Design, Technology Consulting, Research and Development, Rapid Prototyping, Production Pipeline, Tooling and Software Development

  • 11 Monate, Mai 2009 - März 2010

    Senior UI/UX Designer

    F-Secure Corporation via Pinball

    via Pinball Design, production and programming of reusable web and email design templates. I also developed parts of the styleguides for online campaigns.

  • 4 Monate, Okt. 2009 - Jan. 2010

    Senior UI/UX Designer

    Koch Media / Deep Silver via Pinball

    via Pinball Design and Concept of the games division website www.deepsilver.com

  • 9 Monate, Mai 2008 - Jan. 2009

    Lead UI/UX Designer

    musicnet entertainment GmbH

    Concept and Design of a socialmedia network project

  • 8 Monate, Juli 2007 - Feb. 2008

    Senior 3D Artist

    Coreplay GmbH

    3D Artist working on several game productions and inhouse projects

  • 7 Monate, Juli 2006 - Jan. 2007

    3D-Artist

    Last chance media

    Prototyping and development of realtime game environments

  • 6 Monate, Okt. 2005 - März 2006

    Gastdozent

    Hochschule München

  • 6 Monate, Aug. 2005 - Jan. 2006

    UI/UX Designer Web

    Romo Group

    Design and programming of the german Romo GmbH website

Ausbildung von Tom Schillinger

  • 2 Jahre und 1 Monat, Nov. 2003 - Nov. 2005

    Game Design

    Mediadesign Hochschule

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Muttersprache

  • Norwegisch

    Grundlagen

Interessen

Design
Art
Technology
Pixels

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