yansi yao

Angestellt, R&D Software Developer, Beijing Red Dragon Media Limited Company

China

Fähigkeiten und Kenntnisse

C++
VC++
Python
Shell Scripting
Perl
ASM86
CodeBlocks
CMake
SVN
Git
MayaAPI
Autodesk Maya
OpenCollada
OpenGL
GLSL
OGRE
Open Dynamics Engine
PhysX
Bullet Physics Engine
Blender3D
Photoshop
Windows
CentOS
Ubuntu

Werdegang

Berufserfahrung von yansi yao

  • Bis heute 6 Jahre und 10 Monate, seit Sep. 2017

    R&D Software Developer

    Beijing Red Dragon Media Limited Company

    I am responsible for developing tools and providing technical solutions for the animation production pipeline. The following is the detail: -Redesigned and implemented the automation pipeline for Maya plug-in development process, including the build, test and deployment processes. -Developed several tools for the modeling department. -Maintained the Alembic plug-in for Maya, including building the source code of Alembic, and exporting&importing the data of multiple UV set by using PyAlembic and XML.

  • 1 Jahr und 1 Monat, Jan. 2015 - Jan. 2016

    Maya Technical Director

    Base FX

  • 1 Jahr und 7 Monate, Juni 2013 - Dez. 2014

    Software Engineer

    ShangHai CudaTec Technology Development Limited Company

    I was responsible for integrating a off-line renderer into Maya, including planning, software design, development, collaboration, code review, testing and production release. This plug-in translates many data of Maya to the renderer, including geometries, cameras, lights, shader graphs, AOVs. And, it also implements several rending modes for that renderer, including IPR, Batch rendering, and swatch rendering.

  • 11 Monate, Juni 2012 - Apr. 2013

    Software Engineer

    Geodo Space Information Technology Limited Compan

    I developed a tornado particle effect for OpenSceneGraph engine, and trimmed OpenSourceSoftwareImageMap which is a third-party library used in the software product of the company.

  • 1 Jahr und 3 Monate, März 2011 - Mai 2012

    Software Engineer

    Institute of Automation Chinese Academy of Sciences

    - Responsible for developing a 3D game based on RealXtend by integrating Kinect and OgreHaptics, and by implementing the UI localization. - Implemented the fluid surface construction based on Meta-ball algorithm. - Integrated Blender's GPU renderer Cycles with parallel rendering middle-ware Equalizer.

  • 3 Jahre und 7 Monate, Sep. 2007 - März 2011

    Maya Technical Director

    Xing-Xing Digital Corporation

    I developed many tools for the company and its consumer. One of them had been registered as the company’s proprietary with the software copyright registration ID: 0183406. And another tools was praised by the consumer (Redboard Ltd) for its outstanding performance. I also maintained LiquidMaya and constructed the SVN server.

Ausbildung von yansi yao

  • 2 Jahre und 11 Monate, Sep. 2004 - Juli 2007

    Computer Applied Technology

    Capital Normal University

    Design and Analysis of Computer Algorithms, Computer Networks, Principles of The Artificial Intelligence, Computer Graphics, Computer Communication Network Security, Design and Performance Analysis of Computer Networks, Intelligence Science

  • 3 Jahre und 11 Monate, Sep. 2000 - Juli 2004

    Computer Science and Technology

    Henan University of Technology

    Advanced Mathematics, Probability Theory and Statistics, Discrete Mathematics, Linear Algebra, Mathematical Modeling, Numerical Analysis, College Physics, PASCAL Language, C Language, Assembly Programming Language, The Basics of Circuit Analysis, Analog Circuits, Data Structure

Sprachen

  • Chinesisch

    Muttersprache

  • Englisch

    Gut

Interessen

Music
Reading
Movies
Open-Source Software
Discrete Differential Geometry
Computational Physics
Theoretical physics
Computer graphics
Mathematics

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