Marisa Lublewski
Angestellt, Projektmanagerin im Bereich IT und Services, NRW.BANK
Wetter, Deutschland
Über mich
My passion is game design, with a focus on gamification and gameplay, two aspects I dealt with in my Bachelor’s and Master’s thesis. Master Thesis: Reactive and Proactive Gameplay - Creating Dynamic Experiences During my studies, I gained insights into every aspect of game development, which helps me communicate with different disciplines in a team and allows me to work independently and create prototypes of ideas and concepts. My strength is that I am adaptable in various situations and can work together very well with others while displaying good self-management.
Werdegang
Berufserfahrung von Marisa Lublewski
10 Monate, März 2023 - Dez. 2023
Game Programming (Design & Programming)
Erzbistum Köln
• Godot Engine (C#) • Game Programming & Re-Design • Web Games
2 Monate, Okt. 2023 - Nov. 2023
Programmer & Lead Game Designer
BOOKPLAY GmbH
• Conceptualization and Prototyping of UX and Gamification • Unity3D & C# • Mobile Game Development
1 Jahr und 5 Monate, März 2022 - Juli 2023
Student Assistance, IT Department
Cologne Game Lab
• Conception and Realization of Hybrid Teaching Set-Ups • Technical Support for Students and Teachers • Software & Hardware Maintenance
5 Monate, Nov. 2022 - März 2023
Project Manager - VR Research Project
Cologne Game Lab
• VR Experience: - Research Project "Fear/Anxiety" in Cooperation with the University of Bonn - Researching the Difference of Fear and Anxiety with the Help of a VR Experience • Project Management & Coordination • Stakeholdermanagement • PM-Tool - Scrum
6 Monate, Feb. 2020 - Juli 2020
Internship Game Design
Active Esports Arena
Active Esports Arena: Responsible for Conceptualization & Realization of New Challenges • Game Design & Programming (C#) • VR & AR Development • XSense Motion Sensors • Unity3D
Ausbildung von Marisa Lublewski
2 Jahre, Sep. 2021 - Aug. 2023
Digital Games (M.A.)
Cologne University of Applied Sciences
• Game Design • Game Programming (C#, JavaScript); Prototyping • Game and Media Studies Master Thesis: Reactive and Proactive Gameplay - Creating Dynamic Experiences
3 Jahre und 11 Monate, Sep. 2017 - Juli 2021
Creative Media and Game Technologies (B.Sc.)
Saxion University of Applied Sciences
• Game Design, Level Design • Game Programming (C#, Blueprints); Prototyping • Unity3D, Unreal Engine 4 • Version Control (Github Desktop, Sourcetree) • 3D Modelling & Rigging (Autodesk Maya, ZBrush) • Texturing (Substance Painter, Substance Designer) • 2D and 3D Animation (Autodesk Maya) • Teamwork, Project Coordination (Scrum) Bachelor Thesis: Gamification as an External Motivator for Practicing Vocabulary
Sprachen
Deutsch
Muttersprache
Englisch
Fließend
Spanisch
Gut