Natalia Nikulina
Bis 2019, Level Modeler, Saber Interactive
München, Deutschland
Werdegang
Berufserfahrung von Natalia Nikulina
2 Jahre, Juni 2017 - Mai 2019
Level Modeler
Saber Interactive
Modeling 3D assets, following the style and overall visual of the concept art. Hard surface modeling in 3D max and Maya, digital sculpturing in ZBrush, UV mapping, baking normal maps, low-poly modeling, texturing in Substance painter/Photoshop. Working on environment using Unreal Engine 4. Doing level of detail (LOD) optimization.
8 Monate, Nov. 2016 - Juni 2017
3D artist
Media Vision
Working on 3D graphics for interactive game applications. High and low-poly modeling in 3D max,sculpturing in ZBrush, UV mapping and PBR texturing of environment components, landscapes, and props. Simple mechanism animation. Working with Unreal Engine 4 and Unity including terrain and assets editing, shaders creation and lighting. Terrain generation in World Machine.
3 Monate, Mai 2016 - Juli 2016
3D Artist
ILocked (Real-life room escape)
Working on 3D environment for VR game project. Environment design and modeling of buildings, and props.
2 Jahre, Juni 2014 - Mai 2016
3D Artist
Oak Design Studio
Working on interior and exterior design. Creating realistic and detailed 3D models using 3D max. Lighting and rendering using Vray and Corona Renderer. Doing 3D Visualization for architectural project presentations and marketing campaigns.
10 Monate, Sep. 2013 - Juni 2014
3D Visualizer
GrandPine (Architectural studio)
Creating 3D architectural exterior visualizations using 3D Max and V-Ray.
3 Jahre und 10 Monate, Sep. 2010 - Juni 2014
CG artist
Real estate and furniture manufacturing companies
Working on architectural visualization and interior design using 3D max and V-ray.
Ausbildung von Natalia Nikulina
5 Jahre und 10 Monate, Sep. 2003 - Juni 2009
Engineering
Saint Petersburg State Electrotechnical University "LETI"
Sprachen
Englisch
Fließend
Deutsch
Grundlagen
Russisch
Muttersprache