Natalia Nikulina

Bis 2019, Level Modeler, Saber Interactive

München, Deutschland

Fähigkeiten und Kenntnisse

3D Studio Max
Unreal Engine 4
Unity 3D
Autodesk Maya
3D Modelling
PBR texturing
UV maping
Substance Painter
Lighting
High-poly modeling
Low-poly modeling
Texturing
Environment design
Prop modeling
Prop design
Adobe Photoshop
Hard Surface Modeling
Digital sculpting
Environment modeling
Virtual Reality
Rendering
3D visualization

Werdegang

Berufserfahrung von Natalia Nikulina

  • 2 Jahre, Juni 2017 - Mai 2019

    Level Modeler

    Saber Interactive

    Modeling 3D assets, following the style and overall visual of the concept art. Hard surface modeling in 3D max and Maya, digital sculpturing in ZBrush, UV mapping, baking normal maps, low-poly modeling, texturing in Substance painter/Photoshop. Working on environment using Unreal Engine 4. Doing level of detail (LOD) optimization.

  • 8 Monate, Nov. 2016 - Juni 2017

    3D artist

    Media Vision

    Working on 3D graphics for interactive game applications. High and low-poly modeling in 3D max,sculpturing in ZBrush, UV mapping and PBR texturing of environment components, landscapes, and props. Simple mechanism animation. Working with Unreal Engine 4 and Unity including terrain and assets editing, shaders creation and lighting. Terrain generation in World Machine.

  • 3 Monate, Mai 2016 - Juli 2016

    3D Artist

    ILocked (Real-life room escape)

    Working on 3D environment for VR game project. Environment design and modeling of buildings, and props.

  • 2 Jahre, Juni 2014 - Mai 2016

    3D Artist

    Oak Design Studio

    Working on interior and exterior design. Creating realistic and detailed 3D models using 3D max. Lighting and rendering using Vray and Corona Renderer. Doing 3D Visualization for architectural project presentations and marketing campaigns.

  • 10 Monate, Sep. 2013 - Juni 2014

    3D Visualizer

    GrandPine (Architectural studio)

    Creating 3D architectural exterior visualizations using 3D Max and V-Ray.

  • 3 Jahre und 10 Monate, Sep. 2010 - Juni 2014

    CG artist

    Real estate and furniture manufacturing companies

    Working on architectural visualization and interior design using 3D max and V-ray.

Ausbildung von Natalia Nikulina

  • 5 Jahre und 10 Monate, Sep. 2003 - Juni 2009

    Engineering

    Saint Petersburg State Electrotechnical University "LETI"​

Sprachen

  • Englisch

    Fließend

  • Deutsch

    Grundlagen

  • Russisch

    Muttersprache

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